PRISON ARCHITECT /  London, United Kindom Introversion Software
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PRISON ARCHITECT

Introversion Software
London, United Kindom

Tagline

The world's best lock-em up!

Latest Win

Bafta- Persistent Game — 04/07/2016

Source

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Prison Architect coming to Xbox One, PlayStation 4 and Xbox 360!...

Prison Architect coming to Xbox One, PlayStation 4 and Xbox 360!

The 1.5m selling, critically acclaimed Prison Architect is coming to Xbox One, Play Station 4 and Xbox 360 in Spring 2016!

Prison Architect - Official Xbox One Game Preview Launch Trailer...

Prison Architect - Official Xbox One Game Preview Launch Trailer

The current version of the critically acclaimed, best-selling lock-em-up is now available to play on Xbox One via Game Preview.

Prison Architect: Console Edition - XBox 1, PS4, XBox 360...

Prison Architect: Console Edition - XBox 1, PS4, XBox 360

Mark and Chris take a look at the brilliant console edition of Prison Architect as demonstrated by Designer Gaz from Double 11. Note that for vid capture rea...

Prison Architect Trailer...

Prison Architect Trailer

Prison Architect V1.0 launch trailer: Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countrysid...

Prison Architect Alpha...

Prison Architect Alpha

Prison Architect is now in ALPHA! http://www.prison-architect.com Visit our webpage, Pre-order the game and get an immediate download of the latest version. ...

IV The Movie...

IV The Movie

Rockumentary about Introversion Software filmed in 2005. We filmed this in order to promote Darwinia on steam just before we launched DEFCON. .

Prison Architect wins Persistent Game | BAFTA Games Awards 2016...

Prison Architect wins Persistent Game | BAFTA Games Awards 2016

Prison Architect wins Persistent Game at the British Academy Games Awards in 2016.

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Screenshots | PRISON ARCHITECT
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Polaroids
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Banners and Backdrops
Console Key Art | PRISON ARCHITECT
Console Key Art
Console Logos | PRISON ARCHITECT
Console Logos
Console pack shots | PRISON ARCHITECT
Console pack shots
Xbox One Screenshots | PRISON ARCHITECT
Xbox One Screenshots
PS4 Screenshots | PRISON ARCHITECT
PS4 Screenshots
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About Prison Architect pdf 113.76Kb
PRISON ARCHITECT /  London, United Kindom Introversion Software

About Prison Architect
Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a
beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding
cell to detain the job­lot of maximum security prisoners that are trundling to your future prison on
their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest
as they need to get started on the first proper cell block so you can make room for the next
prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.
You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or
things will get messy, but what about a workout area? Or solitary confinement cells? Or an
execution chamber?
Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million
players having spent time inside, Prison Architect is the world’s best lock­em­up.



About Introversion Software
Introversion Software is one of the UK's most-respected and successful independent game developers and publishers. Founded in 2001 by three university students, we have gone on to create five critically acclaimed video games including cult classics Uplink, DEFCON, Darwinia and Multiwinia. In Feb 2010 Introversion made its first move into the console space by releasing Darwinia+ (Darwinia & Multiwinia) for Xbox Live Arcade. Introversion have previously been voted one of the top 50 Best Games Companies in the world and our most recent release, Prison Architect, has enjoyed stunning critical and commercial success winning a BAFTA for best persistent game in 2016 and selling over 2 Million units on PC. Prison Architect launched on Xbox One, Xbox 360 and PS4 in June 2016.

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Mark Morris

Managing Director

Chris Delay

Creative Director

Tom Arundel

Financial Director

John Knottenbelt

Technical Director

Ryan Sumo

Artist

Chris Hastings

Writer

Alastair Lindsay

Audio

Leander Hamley

Developer

Gary Chambers

Developer

Andrew Lim

Developer

Morten Elgaard Pedersen

Designer

Samantha Morris

Marketing and Customer Relations
Apr 07, 2016

award

Bafta- Persistent Game
Bafta- Persistent Game

Source

Samantha Morris

Marketing and Customer Relations Manager